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Virtual Reality (VR)
A simulated experience that can be similar to or completely different from the real world, creating a dynamic, immersive and interactive virtual environment that could look, feel and sounded genuine, and allowing user to interact in realistic manner (Srinivasan et al., 2022).

Allow users to navigate and interact with 3D models, visualizing actual process (Zhang et al., 2020)

Provide safe environment, enabling simulation of dangerous scenarios (Toyoda et al., 2022)

Develop transferable critical thinking skills and agile problem-solving skills (Udeozor et al., 2021)

Increase learning experience and provoke interest in learning (Huang et al., 2016)

PICO 4 Headset Guideline





